
This project is a reboot of my old Eden engine in Java. The goal is to make a 2D game engine that is multi-platform for the desktop (Windows, Linux, Mac), applet and Android with an extensible editor.
Specifics:
- Layer for portability between different platforms (Metal), which must be as thin as possible.
- Layer which forms the common base (rectangles and gradient) and texture management.
- Editor that can create / edit any class whether from jModder or specific to a game and edit them in different and customizable ways.
- Some base classes to make top view games.